Hello, When starting a new project with previously having created a char in mesh mode, the Head to Mesh window still contains the old Mesh. I think this should be empty , not shure if this intended. You can go through the whole mesh process including attaching it to a body again , even you...More
Dear creators of CC. Substance Painter UDIM convention name is: Material_TextureType_UDIM (This convention order would let us Drag and drop all textures in one movement)...More
at the moment having to click in and out of proprtion and back to the facial profile editor is cluncky can we just have the abality to select and move bones / geometry whilst remainig in the facial profile editor....More
Add on/off toggle on "Morph Sliders" Please add a "on/off" icon and feature on the Morph Sliders, so you can easy toggle the morph on/off with out setting value to 0 etc......More
All of my characters currently have incorrect and asymmetrical bone positions as of this update. This includes default character models (Neutral CC3+ Avatars, etc.) who have not had any modifications and characters I have previously worked on. I've included examples from the default Neutral...More
When using any pose other than the bind pose on a character, symmetry is broken. Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ? the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More