Skin Weight Painting can be very slow, especially if someone forgets to toggle of smooth mesh by subdivision But I my case I didn't have that enabled, I do have a dense mesh to work with Spring Joints, problem remains is that it's too slow and freezes and crashes often (AMD 16 Core 32 Thread...More
There are parts in some custom characters that are impossible to see/adjust because they are hidden inside. Please update Isolation mode to isolate parts selected so we can work with proper alignment....More
When using any pose other than the bind pose on a character, symmetry is broken. Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
All of my characters currently have incorrect and asymmetrical bone positions as of this update. This includes default character models (Neutral CC3+ Avatars, etc.) who have not had any modifications and characters I have previously worked on. I've included examples from the default Neutral...More
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ? the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
Proportion/ Move and Rotate cannot be edited within numerical boxes in CC4. They can be edited on the boned model with the Gizmo but not in the numerical boxes....More
I realize the porn industry is multi-billions of dollars. I also realize this is the root of the mind rot in the current generation. iClone and Chracter Creator are tools I teach to young people in learning animation. While the marketplace does blur the photo of resources that are S&M and...More
In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More