73 issues found

0

Votes
New
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth.
In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) -
In a previous FT post, I recommended using a hair root map (UV blocks...More
  •  0
  •  212
Submitted by Ascensi

0

Votes
Active
* New method: no matter how tangled hair/fur might be when users create it, this additional concept should be utilized to keep hair cards separated and properly weight painted when users are given the option to convert their models to cloth.
-Universal Hair Card Binding Process
*When the binding...More
  •  0
  •  224
Submitted by Ascensi

1

Votes
Active
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More

0

Votes
Active
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
  •  0
  •  373
Submitted by cly3d

0

Votes
Active
Dear
It would be very useful if it was possible to render animation (at least from packages) when using Character Creator.
Please consider this....More
  •  0
  •  311
Submitted by Raph_Moreira

0

Votes
Active
I've edited my base character with extra bones to be dedicated and labeled "spring joints" I show the result of movement in the attached video by adding joints in key locations.
I further recommend you allow batch import of joints built into the character identified as "SpringJoint" with...More
  •  0
  •  397
Submitted by Ascensi

0

Votes
Active
I can create a body motion with facial animation in iC8 and then use it in CC4 but that doesn't help because I'm trying to create and test custom facial expressions.
So this is strange that we can use the facial editor with an existing animation in iC8 but not in CC4.
I'm using spring effects...More
  •  0
  •  346
Submitted by Ascensi

0

Votes
Active
One of the the most amazing things about vertex assignment + physics weights/cloth hybrid is that If you have a slider that shifts the strength from balanced (vertex assignment + Soft cloth) then shift it completely to soft cloth, then all those pieces can fall! So imagine hair suddenly fall...More
  •  0
  •  287
Submitted by Ascensi

0

Votes
Active
It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
  •  0
  •  294
Submitted by Ascensi

0

Votes
Active
Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track.
Even the most skilled can become frustrated...More
  •  0
  •  304
Submitted by Ascensi