Hi, during a character test upon merging materials, the character glitches out even though the skin weights were working before (tested with anim). Please look at this bug and provide a solution....More
Please, create some kind of change. I find the mouth and lip combinations are off in several places, I can give you one correction so far - saying the word "Works" for example, I mostly corrected the W. As I've explained in the past on the feedback tracker, You seem to have an extra Viseme...More
Non-standards character imported from Unreal engine 4 Posing the arms using Mirror pose, flips one of the arms backwards https://drive.google.com/file/d/1e4Rt_u9xPsex5S9kUnuKhKn44NWol-D4/view?usp=sharing...More
Hi I would like to suggest some tweaks for exporting to Blender: 1) conform the bones to Blender's rigify without unuseful extra bones in arms and legs;...More
Hi, I am in Trial version of cc4+headshot2 start to learn the workflow before to buy. I got an issue with headshot 2 when I activate the shape adjustement, impossible to make any morph changes with my mouse. I can only modify the shape in morphs tab....More
I have been trying to get a good simple pipeline (programmer that is trying to be able to create characters easily and the Zbrush Face Tools is amazingly simple and intuitive! Can this be done for the body as well. I believe that if this plugin can be extended to include the body it would...More
What should I do when I bring the costume made by the marvelous designer to cc4 and put it on? I set it the way I saw it on YouTube and learned it, and if I run cloth simulation, the costume falls to the floor as shown in the picture attached below And how do I fix the phenomenon of the costume...More
Dear Reallusion team, I realise this will be very difficult to reproduce, but CC4 segfaults when importing from blender--the same file it exported. If it writes any logs, please let me know where to find them to help you diagnose the issue. Best,...More