192 issues found

1

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Add on/off toggle on "Morph Sliders"
Please add a "on/off" icon and feature on the Morph Sliders, so you can easy toggle the morph on/off with out setting value to 0 etc......More
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Submitted by anders_187857

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When doing basic edits, especially for customizing facial expressions in the mesh editor, it would be very helpful to be able to select an edgeloop to then be able to transpose, rotate and scale it.
This would make for quick jobs such as pulling out lips to form a pucker....More
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Submitted by Ascensi

1

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[X] Advanced Material Merge
List all meshes/sub meshes in a table, in the second column you write the merge name, all meshes with the same "merge name" get merged, pass info to InstaLOD, simple as that...;-)...
________________________________...More
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Submitted by anders_187857

1

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I have been trying to get a good simple pipeline (programmer that is trying to be able to create characters easily and the Zbrush Face Tools is amazingly simple and intuitive!
Can this be done for the body as well.
I believe that if this plugin can be extended to include the body it would...More
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Submitted by darkoliberati

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* Finally you have the ability to generate displacement maps from normal maps, yes, I've also tested SkinGen and the maps work correctly!!!
However.. we need the displacement maps converted from the normals of the other body parts to be able to sculpt and blend a whole character!! -right...More
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Submitted by Ascensi

1

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The automatic mapping to the epic skeleton with the Unreal Target Tool Preset setting in the FBX export of CC4 and IClone only works with the ActorBuild Template. But it does not work with the LOD Templates or if we remove bones with the custom setting.
This is very unexpected because the...More
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Submitted by asset_407114

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Currently, if you import a prop (Create -> Prop) from an FBX file, CC4 will bring in the BaseColor and Normal maps if they are present in the corresponding .fbm directory. However, other common textures, such as Metallic and Roughness, are not imported.
It seems it should be fairly simple...More
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Submitted by dan.goyette

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We're rigging and animating about a dozen custom characters through Character Creator and iClone at the studio I work at, and I've grown pretty fond of the Facial Profile Editor and how quick and easy it is to update and create blendshapes in a variety of programs. However, I can tell there...More
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Submitted by ken_741248

1

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Hi, thanx for your great product - we are using Character Creator 4 intensely.
But we are severely limited for our use case since the manual creation of a new character takes so much time.
It would be immensely helpful if there would be a way to automate (random) creations of characters (we...More
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Submitted by labor-di11

1

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If you try to close CC4 while there are unsaved changes in your project, you'll encounter the following dialog:
The current project will be discarded. Would you like to save? Cancel &Yes &No
If you choose "Yes", then instead of saving the current project, it will open the Save...More
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Submitted by dan.goyette
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