992 issues found

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Am I mistaken that all my CC3 plugins were going to upgrade free if I purchased IC7 and CC4, and now Headshot itself is $150 to upgrade just that plugin? Did this promotion change? and why I was just about to upgrade but knowing I have to pay another $150 to upgrade my plugin is making me...More
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Submitted by coachgarrett

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The hub downloads the software and at the end of the download, it tells me, that the download was incomplete. It suggests to download again and at the end of the download it tells me the download was incomplet, again. It's a loop and I can't install CC4 on my PC....More
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Submitted by thedirector1974

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Look the two images below. The second one is what the character looks like in cc4. The second image is after I have created the fbx file using cc4. No morph(smile). Using 4.53.
unreal engine ue55. A 3d person shooter game....More
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Submitted by dthomas123490

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new install of CC4 can't find "Skin Base"...More
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Submitted by General Picture Animation

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Released
After the last update i can‘t apply a different character skin without CC4 crashing!
The previous version had no problem with that!...More
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Submitted by wintersteinmerano

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When working with accurig and custom characters it would be great to be able to snap eye bones to the center of the eye geo
facial set up is currently a pain point in the accurig pipe line -...More
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Submitted by jamie3d

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Sadly the Gizmo gets stuck every once in a while in Headshot 2 Mesh Mode, i was not able to make it move again.
CC must be started again....More
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Submitted by K_Digital

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It would be nice to be able to bake the Digital Human Eye shaders, such as changing the color of the iris, to the base map like you can with skin and hair. Right now, a character can be created with edits done to the eyes in the shaders, but when it is exported (like as FBX format) the eye...More
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Submitted by Naitomeatori

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Hello!
I'm an artist that focuses on characters, and have recently rigged a custom character. I have both iclone and character creator, as well as some of your addons.
I'd like to preface this by saying, I love the suite, and think it's a great system for creating humanoid characters and...More

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Not a Bug
When I export a character i made using HeadShot I get weird normals in Blender for the head material ... This seems only to appear when I use Headshot, when I export a character that uses the default skin and textures, everything works as expected.
See Screenshots in this forum post:
https...More
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Bug
Submitted by c68