Dear It would be very useful if it was possible to render animation (at least from packages) when using Character Creator. Please consider this....More
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More
Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track. Even the most skilled can become frustrated...More
It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
There is an issue with Pose Offset while using mirror check box for symmetry. If you leave this box checked, every second bone you select would produce an unpredictable result for the mirrored bone. You have to keep unchecking and checking back the mirror check box for every other bone you...More
One of the the most amazing things about vertex assignment + physics weights/cloth hybrid is that If you have a slider that shifts the strength from balanced (vertex assignment + Soft cloth) then shift it completely to soft cloth, then all those pieces can fall! So imagine hair suddenly fall...More
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More