77 issues found

1

Votes
Active
I want to create live lip sync in Unity, and I need the character to have independent lip sync blend shapes for sounds like 'Ah,' 'EE,' and 'Oh.' How can I achieve this?
Also, I am unable to use the 'Jaw_Open' blend shape to open the character's mouth, until using the character preview tools...More
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  •  563
Submitted by dev-unity

0

Votes
Assigned
Hello,
Having issue with smart hair shader set up (Alpha) in Blender Cycles. Character from CC4 to Blender via CC4 addon, then materials set up in Blender with node wrangler. Scalp and hair transparency have issues and remain black. Overall quality of hair is blocky and spotted with black...More
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  •  700
Submitted by mdl1690

2

Votes
Not Reproducible
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

0

Votes
Not a Bug
If you want to fix some morphs and reupload the file, the morphs dont update
neither with the fbx import neither with the frame sequence...More
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  •  439
Submitted by ahingel

0

Votes
Assigned
There is an issue with Pose Offset while using mirror check box for symmetry.
If you leave this box checked, every second bone you select would produce an unpredictable result for the mirrored bone.
You have to keep unchecking and checking back the mirror check box for every other bone you...More
  •  1
  •  483
Submitted by 4u2ges

0

Votes
Active
Please add the ability to be able to multi select bones to activate them as spring bones all at once instead of one by one....More
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  •  487
Submitted by ahingel

0

Votes
Active
If users create bones with custom names intended for Spring Physics, perhaps a one button import from unused to used and applied to the spring joint group named after either user created group name or it automatically inherits the name from the prefix or suffix.
This will help accelerate setting...More
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  •  495
Submitted by Ascensi

0

Votes
Active
I'd like to be able to selected an IK chain and reduce strength with a percentage slider.
Users should have additional options such as the ability to make the strength global across all the joints in the hierarchy or a falloff starting at the toes and ending at upper arm or clavicle or the...More
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  •  537
Submitted by Ascensi

0

Votes
Active
There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame"
If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
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  •  639
Submitted by Ascensi

0

Votes
Active
When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed.
The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More
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  •  1251
Submitted by Ascensi