55 issues found

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https://www.youtube.com/watch?v=2JCAtjJtWwM
The video above showcases the bug. The character will not animate when a new animation is applied, includes the eyeballs too, and this happens with iClone 8 as well....More
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Submitted by 4413Media

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I have encountered a problem when working with characters designed in Character Creator 4 (CC4). After exporting these characters as FBX files and making modifications in 3ds Max, I found that the FBX files, once exported from 3ds Max, do not remain compatible with their original versions from...More
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Submitted by tech_232532

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I want to create live lip sync in Unity, and I need the character to have independent lip sync blend shapes for sounds like 'Ah,' 'EE,' and 'Oh.' How can I achieve this?
Also, I am unable to use the 'Jaw_Open' blend shape to open the character's mouth, until using the character preview tools...More
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Submitted by dev-unity

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I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the...More
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Submitted by leeprobert

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Reallusion may ask for the Ornatrix Hair *render engine* to work for all users as a low cost plugin in iC8 but for creators as a full functional tool it's typically an expensive but can bring a lot of realism to the characters!
Personally I'm using it to create Fur for my Characters and aim...More
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Submitted by Ascensi

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*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

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I've suggested this idea in an earlier FT post but you've since added more compatible and worthwhile technology like AI Headshot and the Wrinkle System so I am pointing out the existing tech you already have to make this possible.
A superior product catered to every unique users face for...More

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You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More
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Submitted by Ascensi

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1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More

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Please, create some kind of change.
I find the mouth and lip combinations are off in several places, I can give you one correction so far - saying the word "Works" for example, I mostly corrected the W.
As I've explained in the past on the feedback tracker, You seem to have an extra Viseme...More
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Submitted by Ascensi