I am not sure about the reason behind Tear-Line exclusion from Iray. It is simply becomes invisible while rendering with Iray. Not only that. I believe you guys should work out a better Iray shader for eyes, which is quite underdeveloped compare to real-time DHS....More
I wish Reallusion would add support for UDIMs for other things also then Character meshes... I miss the ability to have Hirez textures onto several cloth objects :(...More
It was assumed by just about everyone in the forum that one of the major benefits of bringing in characters would be the ability to edit these characters in SkinGen It was very disappointing to learn this wasn't the case I think adding this feature would greatly benefit the reallusion community...More
There's currently no easy way to remove the baked-in eyebrows from the default character skin material. This is a problem when adding custom eyebrows to a character, as it's necessary for the custom eyebrows to completely cover (hide) the baked-in brows. The only other option is to go in...More
Does reallusion have any plan to update the Headshot plugin to include Pixar style filter? If the headshot plugin could take a 3D cartoon image and transform it so that we can animate it that would be a great feature....More
Hi, thanx for your great product - we are using Character Creator 4 intensely. But we are severely limited for our use case since the manual creation of a new character takes so much time. It would be immensely helpful if there would be a way to automate (random) creations of characters (we...More
Steps to reproduce the issue 1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result) 2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
Hi, I upgraded from Character Creator 3 to 4 and noticed the blend shape channels were renamed in CC4, which can really screw up a pipeline. Please, please, please don't change the names of your blend shape channels. I now have to spend hours trying to find the channels that once were...More
Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More