Hello its taken me a while to bring this up but i think there is an issue with character exports from CC4 to Unreal if you wish to combine iClone Animation. If you export a character from CC4 to Unreal you get a bone added called cc3_base_plus. ( I assume this is off what ever base your using...More
Similar to the GoZ (Zbrush) integration, it would be valuable to get the integration with 3DCoat software for similar use case. Zbrush has been acquired by Maxon and the license cannot be afforded by many. 3DCoat on the other hand is cheaper than owning Zbrush with many advanced features....More
I've suggested this idea in an earlier FT post but you've since added more compatible and worthwhile technology like AI Headshot and the Wrinkle System so I am pointing out the existing tech you already have to make this possible. A superior product catered to every unique users face for...More
I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC4. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
Hello, i was wondering if there is a possibility of a future upgrade to the plugins that would support mac computers just for opening projects with characters. If we share a project with mac users unreal projects with a character refuse to open, in unity they do open (we prefer unreal) but...More
There is a ton of potential with the Material Merge (UV) option for game dev. It can potentially save a lot of draw calls on a character. The problem is that there is no way to change what might need to be higher resolution. A good example is with hair. If I want to combine a beard, mustache...More
Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track. Even the most skilled can become frustrated...More
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
Hi, In Character Creator 4 => in "edit mesh" => there is "Extract mesh" and "Delete Face", but where is a button to "join", "merge" or "connect" 2 or multiple vertex ? The attached pic : there is 2 vertex that are broken, and I want to merge or join or connect them into 1......More
Hello, I've been working on custom expressions using the Facial Profile Editor (great tool!). Everything was going smoothly for the past week, until..... when I tried to open the file this morning, I got the message: Failed to load the file. (I also tried starting the CC4 program first and...More