575 issues found

1

Votes
Active
The option to sync installed assets is not available anymore in Content Manager.
If I drag and drop all the folders Custom and Template, only custom content is imported.
I had to delete all my templates "backup" about 80GB of content and download it all again....More
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  •  644
Submitted by spycodex

0

Votes
Closed
I'm running the Character Creator Auto Setup for 3DSMax 2025, under the tab of Body Rig, with the Biped rig option checked, and every time it gets stuck with this error I can't get passed. This is from the listener:
----------------
Traceback (most recent call last):...More
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  •  529
Submitted by Dani.Rosen

2

Votes
Active
I have uninstalled and reinstalled both CC4 and iClone several times per Reallusion without change. I typically have to force the app to close due to it not responding. When attempting to reopen the app, I get a message "Failed to load the content manager (see attached). The app tends to run...More
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  •  642
Submitted by homeat.gardeninn0

0

Votes
Active
avatar. character. for face make up all product ıt was deleted...More
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  •  335
Bug
Submitted by nidalharnuboglu659

0

Votes
Assigned
Step to reproduce issue:
1.Assemble a character
2.Click export...More
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  •  344
Bug
Submitted by michael.aigner82

2

Votes
Active
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
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Submitted by RiZRoC

0

Votes
Active
I reported the Content manager Search not working already here
https://www.reallusion.com/FeedBackTracker/Issue/Search-not-working-properly
it appears it doesnt work in CC452 (and probably iclone )either....More
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  •  426
Submitted by K_Digital

0

Votes
Released
please use project from text file
-enter edit skin weights on armor
-close edior (CC crashing)...More
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  •  269
Bug
Submitted by K_Digital

1

Votes
Duplicate
When exporting a character from CC4 to Unity as an FBX (Target Tool Preset: Unity 3D, Mouth Open as Morph), I repeatedly end up with duplicate blendshapes on the character's mesh. What typically happens (I've tested this over and over on different models) is that the first occurrence of the...More
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  •  430
Submitted by andy_629174

0

Votes
Active
I've been using CC4 for 3 days, but when I reopen it, I can't see anything but a blank screen with a script like the picture below...More
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  •  360
Submitted by fmationn
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