I didn't realize for the longest time that the workaround for this issue would be to lock and unlock the joint you want to paint on after locking a different joint. If you made it this way then perhaps consider making it more intuitive by locking and unlocking the joint a user selects to...More
I was following this workflow on a custom model: https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
I have Substance Painter installed on my machine and Character Creator 4 does not seem to recognize it. Button is grayed out. I reinstalled both programs and still see the same issue....More
Steps to reproduce crash: 1. Add used bone to the spring effects 2. adjust the harness slider to max (can't seem to edit the level once a preset is loaded-big issue)...More
I reopened a project I was working on yesterday, and I noticed I couldn't find my Content Manage. I pressed f4, but nothing happened. I went up into Window and saw there were no options to enable the Content Manager. I tried the different workspace presets... nothing. So now it seems my Content...More
When I export a character i made using HeadShot I get weird normals in Blender for the head material ... This seems only to appear when I use Headshot, when I export a character that uses the default skin and textures, everything works as expected. See Screenshots in this forum post: https...More
CC manual says: Character Creator provides Delete Face feature to delete unnecessary mesh faces for fixing or trimming models. The models include character, clothes, hair, accessories and props. So the above statement is not true for cloth and hair. "Delete Face" button is not available while...More
When you take an avatar with an attached accessory and use the InstaLOD remesher to create a lower poly version, the process seems to work fine. You can bring the avatar/accessory into Iclone 8, and it will animate with no problems. Everything seems fine. You can save the result in a project...More
With "Sports Bra" Content Pack, when trying to edit the materials via loading a .iMtlPlus file (as Sports_Bra_Pixie.iMtlPlus), CC4 fails to apply because of a wrong name of the initial mesh. Here are some screenshots to expose the issue, and because i can't change the mesh name (only the material...More