197 issues found

0

Votes
Assigned
Steps
1. Both character and clothing with physics enabled is set to self collision on modify tab ( to test cloth on cloth collision) -no rigid collisions enabled. In project settings, soft Vs soft collision is enabled.
I also have the shader set to quick just in case CC4 is struggling with...More
  •  6
  •  412
Submitted by Ascensi

2

Votes
Active
Does reallusion have any plan to update the Headshot plugin to include Pixar style filter?
If the headshot plugin could take a 3D cartoon image and transform it so that we can animate it that would be a great feature....More
  •  3
  •  370
Submitted by info_20090922174441219

7

Votes
Active
glTF has seen wide adoption across the industry with many large companies and game engines adding import and export support in recent years: https://www.khronos.org/gltf/#gltf_ecosystem
This would also be optimal for exporting the PBR textures and settings of the character, because FBX does...More
  •  0
  •  366
Submitted by DialogueTrainer

0

Votes
Active
I am not sure about the reason behind Tear-Line exclusion from Iray.
It is simply becomes invisible while rendering with Iray.
Not only that. I believe you guys should work out a better Iray shader for eyes, which is quite underdeveloped compare to real-time DHS....More
  •  2
  •  360
Submitted by 4u2ges

1

Votes
Active
I wish Reallusion would add support for UDIMs for other things also then Character meshes... I miss the ability to have Hirez textures onto several cloth objects :(...More
  •  1
  •  356
Submitted by nildoessa

0

Votes
Released
Hi, now that Genesis 9 is out, I would love to see support to import Genesis 9 characters using the Transformer Function.
Thanks :)...More
  •  0
  •  348
Submitted by wintoons

5

Votes
Active
Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
  •  1
  •  335
Submitted by esemgee

0

Votes
Active
It was very convenient to quickly navigate to Calibration Poses in Content. Now it takes a few clicks to get there.
And we still do not have an A-Bind pose in the list of Calibration poses. Please add!...More
  •  0
  •  325
Submitted by 4u2ges

0

Votes
Released
Steps to reproduce the issue
1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result)
2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
  •  2
  •  315
Submitted by Zimos

3

Votes
Active
Hi,
I upgraded from Character Creator 3 to 4 and noticed the blend shape channels were renamed in CC4, which can really screw up a pipeline. Please, please, please don't change the names of your blend shape channels.
I now have to spend hours trying to find the channels that once were...More
  •  2
  •  314
Submitted by deleon8t4
12 3 456789 ... 20