197 issues found

7

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Hi, currently character creator is exporting to UE4 skeleton, it would make life a lot more easier for game developers if you give option of both UE4 & UE5 Skeleton, its a long due feature, it should happen now i had been waiting.
(p.s. Also, it would be wonderful if you can directly export...More
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Submitted by speplworks

0

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So I customized the Camila model to get the benefit of the facial morph targets and it works great. However, when I did the same to Kevin I realized the base model does not have enough topology to match my model. It's way too dependent on normal maps. If there could be an upgrade to the topology...More
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Submitted by zancoisrice

2

Votes
Active
More of a feature request than an issue but it's very time consuming to manually convert cc4 expressions into the 52 apple Blend shapes.
If y'all had a profile that we could just switch to that was compatible with them it would make CC4 more universal than it already is....More
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Submitted by ethanperea

3

Votes
Active
Hi,
I upgraded from Character Creator 3 to 4 and noticed the blend shape channels were renamed in CC4, which can really screw up a pipeline. Please, please, please don't change the names of your blend shape channels.
I now have to spend hours trying to find the channels that once were...More
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Submitted by deleon8t4

0

Votes
Released
Steps to reproduce the issue
1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result)
2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
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Submitted by Zimos

0

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I have a big issue with this. When you've lined up your camera angles just right for weight painting such as 8inside the mouth for example but after you realize you need to scale a bone from that perspective and open up proportions, it takes you out of your ideal view that took you a long time...More
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Submitted by Ascensi

0

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In the 'hide body mesh tool' one can hide most of the body of a character. The exception is the head. While you can click on the face to hide the face, it leaves eyes the tearline, eyes, teeth, and tongue. This prevents us from adding the ability to easily have modular characters in unreal...More
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Submitted by websites_899962

0

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Active
Note: this AI concept must be connected directly to systems inside CC4
1. AI analyzes sketches and or photos and creates a character image reference
2. the detection of eyes, mouth, lips, nose, brows, ears and hair is further refined for HQ realism or toon (to create headshot character and...More

1

Votes
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For fast iteration, have a scrollable part list of common Human, animal and creature bone configurations. These parts would be all normal CC bones but more than one of the same templates would designate the character a "Multi-Ped Hybrid HIK Character" etc
Some hand templates with finger joint...More
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Submitted by Ascensi

0

Votes
Active
This is very annoying and time consuming to try to fix, resetting the bones creates mesh spikes. Can you develop a bone lock feature for "Adjust bones" area so we can lock selected bones and only the other bones that aren't locked can be reset?
Maybe, also include the ability in Edit Mesh...More
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Submitted by Ascensi
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