* Finally you have the ability to generate displacement maps from normal maps, yes, I've also tested SkinGen and the maps work correctly!!! However.. we need the displacement maps converted from the normals of the other body parts to be able to sculpt and blend a whole character!! -right...More
Reallusion has great product family and we have been using most of it as this point. Recently we have currently purchased the wrinkle expression package and it worked very well with our avatars in CC4. We have been using ARKit tool base face mocap too which require the CC3+ traditional facial...More
Hey guys, 4.2 broke the mouth open as morph feature for fbx exporting. 4.2.1 fixed it, but now my models are exporting with duplicate and broken blendshapes, and it's making unity puke....More