185 issues found

0

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Not Reproducible
steps to reproduce:
- added accessory
- auto wheights...More
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Submitted by jonas.kubex

0

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Assigned
When I export a clothed character for unity 3d I go to the L.OD side and choose merge material either by all item or type. In the end all 3 exports miss a roughness and metallic map export
And show only an albedo merged and normal merged in the folder with character. Is there anyway to get...More
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Submitted by pathway24

0

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Active
In CC4, once I get the character to where I can no longer modify the face using the in the box tools, I'll select the character and using the Facetools button link, will send the character to Zbrush. About 2 months ago, this was working just fine and had no issues but now when I do this, I...More
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Submitted by robceezcastillo

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I’m currently working with a Character Creator 4 (CC4) model exported for use in Three.js, and I’ve encountered an issue related to bone transformations.
When rotating certain bones in Three.js (for example during animation or procedural control), the mesh appears to stretch or deform incorrectly...More
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Submitted by lostinwar22

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Assigned
I start with an empty scene. I double-click the Toon neutral F and load it. I restore the bind pose. I select the character and click the GoZ button. I use the "Create" template and send the model in the A pose to ZBrush ( No changes have been made to the model ). It opens ZBrush. I select...More
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Submitted by laylavishku