185 issues found

0

Votes
Fix In Review
Everytime i import a non standard character from blender , if its quads and non tris, i have shading issues
Do i always have to convert them in tris? or is there any other solution?
Thank you...More
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Submitted by ahingel

0

Votes
Active
Hello.
You have said that the "standard" pose is by design.. But all characters now look broekn::Add an alternative pose like in CC3 that resembled a more A-pose
All my own characters now look broken and it's a pain in the @ss to look at....More
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Submitted by doubblesixx

0

Votes
New
Using Transformer for CC3+, baked textures at 2048, the face is much lighter than the rest of the body....More
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Submitted by OB1Flow

0

Votes
Closed
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well.
The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
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Submitted by yayettah

0

Votes
Not Reproducible
After exporting my character as an FBX, with the goal of designing and animating within Maya using the included rig and facial expression blendshapes, there is a weird bug with the head/face part of the geometry. The local, relative positions of all the vertices and faces snap to a location...More
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Submitted by seencapone

0

Votes
Not Reproducible
Example : tutorial Character Creator 4 Tutorial - Getting Started with Character Creator 4
Steps to produce:
1) select hair...More
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Submitted by looninho

0

Votes
Active
I've edited my base character with extra bones to be dedicated and labeled "spring joints" I show the result of movement in the attached video by adding joints in key locations.
I further recommend you allow batch import of joints built into the character identified as "SpringJoint" with...More
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Submitted by Ascensi

0

Votes
Not Reproducible
The program does not display 3d models...More
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Submitted by uriq50

0

Votes
Active
It can be hard editing weights with the weight painter especially if you don't have your reference/skin textures showing.. they can often help/remind users where the limits of hard and soft should be - texture borders....More
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Submitted by Ascensi

0

Votes
Active
I have a big issue with this. When you've lined up your camera angles just right for weight painting such as 8inside the mouth for example but after you realize you need to scale a bone from that perspective and open up proportions, it takes you out of your ideal view that took you a long time...More
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Submitted by Ascensi