Hi, While making characters, I Know that I will only work with symmetrical Morphs. But I noticed that while using sliders, I have to constantly taking care about what the name of the slider is because I Have to Avoid Unsymmetrical modifiers,...More
Can't export a jpg or video with all textures, they disappear. It happens in Iclone 8, can't export a video either. All textures are gone in the video....More
I have a character, and for whatever reason her middle line is broken, and she has asymmetrical features. There is no way to fix it, I've tried using Edit Mesh, and clicking on Mirror Copy with all vertices selected, some vertices selected, none vertices selected, it always produces the same...More
It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
It seems that Character Creator is quite eager to crash—whenever I attempt to download content, make changes to a character's hair, or use a morph, the app decides it's time to crash. Even characters purchased directly from your store are contributing to this delightful experience by causing...More
I do not know if this is a bug, but it appears like one to me. When an imported character is too small (couldt find out from which size on) and you import another object, for instance an obj eyeball as accessory, them move it around, scale it etc. all over sudden the gizmo inverts intself...More
Skin Weight Painting can be very slow, especially if someone forgets to toggle of smooth mesh by subdivision But I my case I didn't have that enabled, I do have a dense mesh to work with Spring Joints, problem remains is that it's too slow and freezes and crashes often (AMD 16 Core 32 Thread...More
Unless I am not following the correct workflow for hair removal for digital scans, please provide a way to filter out hair from the digital 3D scan. After the fact, I now understand I would likely have to manually sculpt away hair on the digital scan first before transferring it to CC4 characters...More
When doing basic edits, especially for customizing facial expressions in the mesh editor, it would be very helpful to be able to select an edgeloop to then be able to transpose, rotate and scale it. This would make for quick jobs such as pulling out lips to form a pucker....More
There are parts in some custom characters that are impossible to see/adjust because they are hidden inside. Please update Isolation mode to isolate parts selected so we can work with proper alignment....More