182 issues found

0

Votes
Active
I wonder if the following could be an interesting feature for HS :
- Create character
- Adjust head so it looks like the original...More
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Submitted by K_Digital

0

Votes
Not Reproducible
Dear Reallusion
Hello, I'm the user of CC4(4.5)
And my problem is about eyelash goes wrong when my charater blinks....More
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Submitted by drawdy703

0

Votes
Not a Bug
There is a bug happening in cc4 when exporting head mesh for metahuman it doesn't allow the "high" quality option in the drop-down selection. it says for the high option you need to bake the textures at 4k in the skin editor but no matter if you do that or even select the stock character base...More
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Submitted by SkillsAndVariety

1

Votes
Not Reproducible
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max.
2. Convert the skeleton to BIPED.
3. Import existing BIP motion data....More

0

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Released
Cc4.4 crash after applying any overall skin to any character....More
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Submitted by naz77

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Active
Dear Support Team,
I am experiencing an issue where I cannot access the Blender pipeline - the pipeline window is not appearing when I try to connect. This is preventing me from testing character animations, which I hoped to do while waiting to purchase some assets.
I noticed this issue coincides...More
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Submitted by godp14

0

Votes
Not Reproducible
I am doing a trial test before buying program. I saved a new character file in my project, then switched to Game Base and exported the character, but it failed. When I export the same character as high-poly it works fine. Why does this problem? Please tell me how to solve it....More
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Submitted by codereach10

0

Votes
Not Reproducible
Please provide the option to make Character parts that are weight painted, "Sub-items" on Humanoid/Non Native Characters or allow us to separate merged items keeping it's weight painting and quad structure in tact.
In my previous post we (Myself and Rampa) discovered a problem with character...More

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Active
Hi have been trying GOZplus a character body with subdivision but the GOZ plus just greys out the body subdiv? why is this please?...More
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Submitted by Siverse

1

Votes
Active
A big problem of textures made for Rec.709 is that they look ugly when the exposure of the scene isn't set for the skin. The skin typically looks too bright in a bright scene and looses any details.
It would be cool to have HDR textures that can be used with ACEScg in Unreal....More
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Submitted by Mikay²
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