195 issues found

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We have one feature wish for the Headspace plug-in. It would be amazing if you could feed more than one photo into it to create the face. Particularly a side view of the face, that would save a lot of time sculpting the model. Perhaps even 5 photo’s? Frontal, 45 degrees from both sides, and...More
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Submitted by MichelvanderAa

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In the morph animator and or morph creator, there should be separate sliders for the left side and the right side.
If you want your character to flex one arm only, you can't. Or if you want your character to show swelling from an
injury to one leg or arm, you can't. If you have separate sliders...More
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Submitted by michaelrbarton

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Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8.
STR:
- create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
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Submitted by vtoddw

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Please. Add "Lock position" option when loading Accurig Data file. At this moment accurig always use the bounding box to place the loaded accurig data. This behaviour is really bad in production. Look at the picture called "Old_Vs_NewCharacter". There is only minor variation in shape...More
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Submitted by JTR1

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For example I have my control layout as follows
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Preset: Custom...More
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Submitted by Themodmaster8

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It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
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Submitted by cly3d

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I have done a lot of tagging for my Reallusion content in iC8. Tags are working well in iC8 - but none of these iC8-tags are transferred to CC4 automatically. According to the tutorial-video statement "Tag changes will be globally updated" I expected these iC8-tags are valid in CC4, too. But...More
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Submitted by us_g_bw

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so I've noticed when creating spring bones they sometimes clip into my models, so a good suggestion would be collider bones, like how its possible in Unity, so parts of the spring bone will no longer clip into characters....More
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Submitted by All Star X-Tra

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I'd like to see CC retain a Headshot model's hairstyle. To some degree, depending on the model, it does. But for most others, it doesn't. Perhaps some feature added to the one that lets you check the photo accuracy/comparison. It does "ghost-show" the hair, Maybe a feature that allows CC to...More
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Submitted by JasonWynngard

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Hi,
In Character Creator 4 => in "edit mesh" => there is "Extract mesh" and "Delete Face", but where is a button to "join", "merge" or "connect" 2 or multiple vertex ?
The attached pic : there is 2 vertex that are broken, and I want to merge or join or connect them into 1......More
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Submitted by john_r_c
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