There is an extra joint on accessories. I'm not talking about the extra node which can be deleted in the export options "delete extra pivot node" I'm talking about there is a pivot joint for the accessory where you place it and then an additional joint where it is attached to. If I don't use...More
Problem: For the longest time, the mirror option in CC4 had been mirroring the weights to the other side of the model on a bone that is either designated as left or right. Solution: It makes more sense if you make mirroring to opposite bone default (if the bone is named left or _L or _Right...More
when I try to export my character with the blendshapes I made, the blendshapes don't open their mouths, I have some opening their mouths, smiling, saying vowels, and they don't come out as they should, everything is exported to unity...More
Click goz to successfully enter zbrush, then edit normally, and then click goz back to cc to update. There is no error, but the model has not changed. The model before modification is not the model modified in zbrush....More
Steps to reproduce: 1. Load Camila model (or any other high-quality model) 2. Apply any expression loop emotion to model (I tried happy and sad ones) using ExPlus...More
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided....More
There is a bug happening in cc4 when exporting head mesh for metahuman it doesn't allow the "high" quality option in the drop-down selection. it says for the high option you need to bake the textures at 4k in the skin editor but no matter if you do that or even select the stock character base...More
Hi, I am in Trial version of cc4+headshot2 start to learn the workflow before to buy. I got an issue with headshot 2 when I activate the shape adjustement, impossible to make any morph changes with my mouse. I can only modify the shape in morphs tab....More
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max. 2. Convert the skeleton to BIPED. 3. Import existing BIP motion data....More