Is there a way when exporting to epic ue4 or blender select which morph targets to export? When i exported a character into unreal engine, there is alot of morph targets which i believe are eye level stuff like tear duct, etc.. half of the morphs seem like for eyes, things i will not need....More
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
Hi, I am chauncey phillips I hope this finds you well- The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More
Please create and add a user interface and feature set to allow a user to create and save customized facial expressions and body morph settings as exportable morph dials for use in game engines as blendshapes....More
Looking at Characters close up isn't as realistic as I thought.. it does look at a distance. I hope that you can integrate a skin-to-morph" projection component to help with bigger deformities like neck veins or tendons and or the ability to generate the displacement textures from the normal...More
Hi love the new CC3 update, but when you goz, the legs are straight and not in an A Pose? please can you make it so the legs A Pose as well? Thanks...More
Hi i made several characters to be used as characters in my gamejam project for Epic Games, i try to keep my final game lower than 1gb so i convert my characters to Game base and export! Unfortunatly convert to Game Base is a way with no return and also i cant use my morphs anymore to make...More
I understand this could be accomplished when using the Goz feature and probably exporting to Obj but this should be built into the Edit pose UI so it doesn't break the workflow..ie stop posing, Goz, send back or export to obj & import as morph etc....More