391 issues found

3

Votes
Assigned
Hello,
I came across a problem today after I finally got around to testing out the Live Face Link with CC3 characters, and I noticed that one of the characters I made in CC3 using the Smart-Beard wouldn't animate the beard/moustache.
I checked all the settings in CC3, and even reapplied the...More
  •  2
  •  1933
Submitted by JohnnyKCreations

0

Votes
Released
I just tried the export from CC3.03 to Unity3D 2018.3.3f1 with HDRP following your tutorial and using your setup script. I'm using Unity High Definition RP package version 4.9.0 released 2019-01-28. The materials mapping does not work as I end up with a prefab that's all white....More
  •  1
  •  1926
Submitted by michael.pickering

0

Votes
Not a Bug
bei Bearbeitung des Mesh mit
a) skin weights
b) edit mesh...More
  •  1
  •  1908
Submitted by Kalle3

1

Votes
Assigned
Version of used applications:
Unity Engine: 2019.3.0f6
Character Creator 3.3 or 3.2...More
  •  5
  •  1888
Submitted by character-creator

3

Votes
Active
When you need to replace a morph in the Face setup in 3Dxchange. Ex fix the blink.
It would be good if you can export the morph from CC3 directly and load it into 3Dxchange.
Currently when you try do this, 3Dxchange tell you that the vertex count is wrong....More
  •  0
  •  1887
Submitted by The-any-Key

4

Votes
Active
Same as Issue 7878 which has been closed as 'Not Reproducible'.
Jaw blendshapes are not working as they should in CC3+ character using the Unity export preset:
A25_Jaw_Open...More
  •  2
  •  1858
Submitted by jerome.dipietro

0

Votes
Active
Currently, lips are part of the total CC3 Face material.
Requesting a separate Lips Material to be considered for the CC3 Base for the following reasons:
1) Will allow users to accent gloss/roughness on Lips irrespective of gloss/roughness on face...More
  •  2
  •  1838
Submitted by TonyDPrime

0

Votes
Released
Original Question
I was following the RealIlusions tutorial on exporting CC3 Character to Blender and rigging it with auto rig pro. But you can rig the character because the character's feet don't import on the ground plane the bone does with the character above it. Auto rig pro only works...More
  •  1
  •  1829
Submitted by iom3dcs

0

Votes
Active
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

0

Votes
Not Reproducible
If you fix the blink with the autoblink correction of CC3, the morph doesnt be saved and doesnt transfer to 3dxchange so we can export it and modify it further
if you press the morph in 3dxchange , it changes back to the old morph, not the fixed one from CC3...More
  •  3
  •  1801
Submitted by ahingel
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