115 issues found

33

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Hi,
When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low...More
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Submitted by marek.abramczyk

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Currently, only the front portion of the face texture is generated by headshot and then blended into the cheeks and rest of the face. I create an old man face but the old man template in headshot contrasts starkly to the generated face which has a clear outline around it. Can clone stamp...More
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Submitted by tim.bradbury

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For pro VFX and film users, iClone 7 and CC3 has come quite far over a two year period, well done to the dev team, Digital Humans is one of the most difficult challenges in the 3D world.
The software gets so much better with each release and update, apart from one thing. The HAIR. After testing...More
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Submitted by Europafilms

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Dear Developer Team,
The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh?
Thank you,...More
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Submitted by akos.szeki

0

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My character looks completely different in CC3 than in UE4, from the hair not looking nowhere near the same and the skin is wayyy darker, lastly the color of the clothes don't import with the mesh it just stays black(Tried 3 diff characters). Can someone help me with getting my character to...More
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Submitted by edorseey03

0

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Closed
On a specific project in Unreal when importing characters using the CC Setup tool, the characters are not loading their skin when trying to display them as either HQ or LW Shaders. Standard shader will display correctly. But when switching to either HQ or LW the skin's are just white, head...More
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Submitted by SafetySkills

0

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Closed
Hi,
I have an issue and I can't find the solution online. I have a character with an imported grand coat. When I transfer the Skin weights, it transfers for all the coat. As you can see in the picture I have attached, this is not how the coat should behave, as the bottom of the coat should...More
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Submitted by DonPoko

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HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

0

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When I hit the CC Setup plugin button in UE 4 the window that pops up to select Shader Type : Standard Shader, LW Shader, and HQ Shader, the window is only half size and not all the options are visible. A screen shot is provided to show the problem. The Ok and Cancel buttons are not visible...More
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Submitted by joelang4

1

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Assigned
When importing a model into the Unreal Engine 4, the HQ shader option is not visible unless I change my Windows scaling options on my computer to 100% (My original scaling is 150%)
This seems to be an issue for 4k Monitors....More
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Submitted by JoshA3D