130 issues found

1

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cool that u implemented pose into goz, but it's pretty much useless unless wee can bring the pose back into CC3?!...More

7

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hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More

1

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When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
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  •  1050
Submitted by Attensi AS

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I can't start Character Creator now that i have updated to the 3.41 pipeline version....More
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  •  1037
Submitted by ZionXX

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hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More
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Submitted by Siverse

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This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news.
There is a massive problem that blendshapes is on the whole body - when using...More
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  •  1024
Submitted by Attensi AS

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When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
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  •  1013
Submitted by Attensi AS

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Please add the option of spring efffects in CC 3 for DAZ characters....More
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  •  1010
Submitted by Isazforms

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Hello.
I can't start Character Creator 3.41 pipeline version because when I launch it,an error appears :
"assertion failed : program character creator 3 ccontentmanager2.dll file buildagent work RLFileTool.h line 51 Expression false"...More
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  •  999
Submitted by marietto2008

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Its insane to try to customize teeth currently. If teeth were sent to Zbrush separated as a group from the gums we can always mask out or hide individual teeth to position them quickly otherwise it's a tedious effort to reshape, paint and make the design custom overall.
I was spending a lot...More
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  •  998
Submitted by Ascensi
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