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Hello, I want to know, is it possible o export DAZ morph targets and import them into CC3 so I can export them into Unreal Engine 4?...More
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Submitted by ghislaingraffino

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When you want to reproduce a real face or body, it's easier to have reference photos like front, profile, that we can overlay with transparency.
For example I have a photo of me (in front) and I would see it when my model in CC is in front. Of course many photos could be added, under other...More
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Submitted by teto45

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I am working on a pitch for a project that has characters age change throughout the feature with flashbacks and time skips. It would be nice if Character Creator had an age slider that calculated things like growth charts and head size to body size ratio. I also know younger people are chubbier...More
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Submitted by troycarpenter7

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For the moment we can't organize morphs as we want (easily, I mean, maybe we can edit a file for this task, I didn't find it).
- You have the general order : Body, head, with sub categories, and sub-sub-categories if you purchased essential morphs.
- You can have favorites, but you can't arrange...More
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Submitted by teto45

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As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh.
Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
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Submitted by Ascensi

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The dimensions of the morphs are in a special unit (-100/100, 0/100) that can change. It's almost abstract, and depends of the decision from the guy who did the morph. 0-100 could mean 0-3cm or 0-2m.
Plus, many morphs are similar or can interact with other morphs. For example, you have a morph...More
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Submitted by teto45

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Hello,
Would it be possible to add more spring bones options to the avatars? I'm suggesting for abdomen (belly) and glutes (butt) movements, in addition to the Spine01 (breasts springs).
Make like maybe an updated avatar release for this, like you all normally do when you are adding a new...More

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When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
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Submitted by Attensi AS

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Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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Submitted by LostBoys

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I have made an image for you which completely explains what I mean.
More of this type of morph is desirable. I think that this could be the focus of a content pack....More
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Submitted by Scyra
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