Can you please, please, make the autosetup for Unity and Unreal open source!!! Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system... Best regards...More
AfroAmerican/Jewish/PoC hair and skin color are really challenging in Character Creator. Several of us would like to see dark skin tones, curly hair, and even braids. Paying EXTRA for these things are not acceptable. We should have access to these things in the base package. You can see this...More
There really should be a plug in that allows users to export morphs to game engines. Even if it is a direct pipeline that can only be used to send morphs to say UE4 or Unity. I understand they need to prevent people from recreating their product. Morphs are their bread and butter, but as an...More
This is most easily seen with muscular characters. I'm using the CC3 athletic male, exported to Unity using your auto setup plugin. (The export is not the problem, as this problem also occurs with the character Reallusion offers on Unity's Asset store. It's less noticeable with that character...More
I hope you are planning to expand the current selection of figures, to support also toon/anime/manga style characters. Ideally, something like Vroid. The idea is that we can create humanoid characters that are resembling characters you may find in an anime or manga; or with the look of modern...More
Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More
Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More
Same as Issue 7878 which has been closed as 'Not Reproducible'. Jaw blendshapes are not working as they should in CC3+ character using the Unity export preset: A25_Jaw_Open...More