The Near and Far values for the Clipping Plane for the camera cannot be set independently. The Clipping Plane seems to have been added in 3.2. The default is a range between 0.1 and 999.0. When changing one of the values, the other one follows. For example, when setting Far to 9999, the value...More
Confоrm shoes does not work properly in CC3 as it used to in CC1/2. 1. For characters converted from CC1 > CC3, newly applied shoes appears to be stretched inward. Calculate Collision does almost nothing. The only way to obtain more or less acceptable shoe confоrmation, is to change any value...More
i created an avatar with cc3.11.2012.1 the when i try to open it cc2.3 opens avatar instead of cc3.11.2102.1. crazytalk 8 also needs correction on opening cc [tries to open cc1.5]...More
I saw issue with eyeballs when I Convert CC1 character to CC3 or Game Base . In Converted character somthing going wrong with eyeball bones. When I want move eyebals to right they going through the head. I know how to fix it but is enoying when i need to use Ajust Bones every time ....More
Easy to duplicate -- select an object with multiple materials and use polygon reduction (with recommended settings) and checkmark "Bake Textures" (I used 2048 but I think it happens at all resolutions). The textures are indeed baked to a new material (with "Merge" as the suffix) but the rest...More
i like all other users am unable to preform the photo to character pipeline because CC3 does not accept RL Heads sent from CT8. This renders the application (CC3) useless for puposes we used it for. ie turning real characters into a 3d character. Also the appearance editor does not work...More
I have spent a few hours trying to figure out why I cannot export one of my characters to FBX in CC3, while I had no problem exporting it in CC2. Finally I have found a cloth name which had a white space at the end. To replicate:...More