hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More
From CC3 sent to iclone to 3dxchange , exported the eyeblink morph to fix When i reimported to 3dxchange and into iclone it works fine. but when i send the character to CC3 the eyeblink morph changes back to the original (before it fixed). Its like its not been saved and doesnt transfer to...More
It's great to use this "Character Creator 3" software, but some things are missing and one of them is that the character must be the same size as the Unreal mannequin, with exact or approximate measurements, whether it is a male or female character, because the user loses a lot when trying...More
Even with auto correct eyeblink, the result is not always accurate. especially with the eyelashes Please give us the option to correct manual the blinking and to modify the eyelash during blinking if there is already an option how we can do it , please tell me, cause i dont know that...More
In the Skin weight Editor * Ability to select multiple bones at once and mirror them to them to the other side * Ability to scrub calibration animation (it's hard to see and paint around legs or arms if sitting down, you are forced to exit the editor, change the pose then enter it again. (Simple...More
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore. You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default. (Same thing...More
ISSUE 1: 1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures ISSUE 2:...More