I'm a noob and have been watching videos and have found a couple of issues. 1. The wiki page referred to in: https://www.youtube.com/watch?v=nsE5qJP2xAI&utm_source=English_Character+Creator_300_2_trial&utm_medium=email&utm_campaign=followup&utm_term=https%253a%252f%252fwww.youtube.com%252fwatch...More
- fix for boots transfer weights, ok transfer boots weights for males can be a really trouble, while for females is fine for males is really a annoying task, due to the boots deforms to a size for "female" becoming small than the male character feet", in order to make the shoes work on the...More
hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More
Confоrm shoes does not work properly in CC3 as it used to in CC1/2. 1. For characters converted from CC1 > CC3, newly applied shoes appears to be stretched inward. Calculate Collision does almost nothing. The only way to obtain more or less acceptable shoe confоrmation, is to change any value...More
ok, probably what i gonna ask must be "impossible or near impossible but who knows right???. Would be cool if we could "clone" weight influence from already existing cloths when adding new cloths to CC library like for exemple: i go in daz and get a new bikini or underwear for female them...More
When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
Dear Developer Team, The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh? Thank you,...More
As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh. Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
Hey Reallusion Team, i allready wrote a mail about this, but i got told to post it again on Feedback-Tracker. So i hope Feedback-Tracker and i get friends soon. Anyway. Imagine you have cloth, that fits onto another Mesh. Like Pants above Shoes or the End of and T-Shirt....More