33 issues found

0

Votes
Not Reproducible
1. I create a character with beard.
2. I make game base.
3. I setup the export with InstaLOD option and I check to keep the original LOD0....More

0

Votes
Active
According to my research on the subject matter, right now Blender is closing in on this particular niche of the rendering industry with their grease pencil tool and free plugins like BEER, which you can learn more about if you follow this link to the plugin's official website: https://blendernpr...More

0

Votes
Closed
So I tried exporting to an FBX file, but was stopped by not having an export license.
After buying the export license, I still am not able to proceed with exporting. I still get the same message, even though I have bought it. First I bought the two items separately, then the whole package...More
  •  0
  •  371
Submitted by PresidentZak

0

Votes
Active
We are using CC3 for our online virtual world and really loving these avatars! Like our previous product (Red Light Center) we want to be able to mix and match clothing materials and skin* as well as allow some level of in game avatar customization for things like tattoos and makeup for our...More
  •  0
  •  544
Submitted by utherverse

0

Votes
Assigned
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
  •  1
  •  1504
Submitted by bennett_027069

0

Votes
Not a Bug
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size...More
  •  8
  •  663
Submitted by staron

0

Votes
Assigned
Description
This is easily fixable but is highly inconvenient for high-volume operations.
Auto-setup creates all HDRP materials just fine but the RGB map (surface inputs/base map/rgb map) is wrong -should be FFFFFF- and chars appear "bleached" when dropped in scene....More
  •  2
  •  1317
Submitted by jolvgames

0

Votes
Closed
Description
Blend shapes for new eye elements (occ. and tearline) do not move along with eye animation.
Is this intentional behaviour i.e. work I must do myself inside Unity - or just a bug?...More
  •  2
  •  769
Submitted by jolvgames

0

Votes
Assigned
Very weird error. When you create subfolder "Textures" in folder CC_Assets and copy some texture into this subfolder AutoSetup removes all folders in CC_Assets.
I have irrevocably lost the results of my work for few days.
Reproduced on versions: AutoSetup 1.02 for Unity 2019.3 and AutoSetup...More
  •  2
  •  1388
Submitted by character-creator

0

Votes
Released
The render pipeline for Unity has changed. The class referenced in the DLL ( UnityEditor.Experimental.Rendering.HDPipeline.HDEditorUtils) is no longer valid and throws an exception when you attempt to import the character following the steps outlined the reallusion documentation. The export...More
  •  1
  •  1040
Submitted by chris_466129
12 3 4