131 issues found

0

Votes
Not Reproducible
Attached see pic of a character I originally created in CC1, then to CC2 and finally to CC3.
1. There is something wrong with the conversion process as it has turned the eyes to a ghostly look as you run the animation.
2. I asked Support for help, but they seemed to be lost as to what to do...More
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  •  1944
Submitted by TucsonDoobie

0

Votes
Not a Bug
Tried loading as admin in both CC3 and Zbrush to locate Zbrush in CC3 and in Zbrush to force install of needed files.
Tried uninstalling and reinstalling the pipeline files
Tried manually copying Goz files to CC3 from the Goz files in the Zbrush folder -reloaded CC3 and pressed Goz- again...More
  •  1
  •  1861
Submitted by Ascensi

0

Votes
Released
Original Question
I was following the RealIlusions tutorial on exporting CC3 Character to Blender and rigging it with auto rig pro. But you can rig the character because the character's feet don't import on the ground plane the bone does with the character above it. Auto rig pro only works...More
  •  1
  •  1858
Submitted by iom3dcs

0

Votes
Active
Currently, lips are part of the total CC3 Face material.
Requesting a separate Lips Material to be considered for the CC3 Base for the following reasons:
1) Will allow users to accent gloss/roughness on Lips irrespective of gloss/roughness on face...More
  •  2
  •  1853
Submitted by TonyDPrime

0

Votes
Active
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

0

Votes
Closed
Using CC with Headshot and SmartGallery plugins. Also have iClone.
Downloaded updates through the Reallusion Hub.
First tried to open and modify hair on existing project files - characters that had been created with the headshot plugin. New hair shows in "Contents." Was initially able to...More
  •  3
  •  1809
Submitted by tina.berger.us

2

Votes
Active
I severely messed up my tongue on a model months ago, and after contacting support there's absolutely no way to fix it without going in and messing with the mesh myself. I had been editing the facial vertexes and while selecting them to be moved, I didn't realize it was also selecting the tongue...More

0

Votes
Closed
When i open cc3 on my laptop it works just fine, but when i open cc3 when plugged into multiple monitors the program opens but is unresponsive and crashes. it will still work when i open cc3 with just the laptop then plug in the multiple monitors, i've checked all updates to my graphics card...More
  •  2
  •  1770
Submitted by ncog21

1

Votes
Active
If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix?
If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
  •  0
  •  1766
Submitted by Ascensi

2

Votes
Assigned
Hello, I would like to raise something I think is unusual.
It comes from the following pipeline : Iclone with the curve editor → Character creator pipeline extension → Unreal Engine 4.23.
Observation: rotation from root motion are missing in unreal engine root bone animation tracks....More
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  •  1760
Submitted by zdB
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