130 issues found

0

Votes
Not Reproducible
All I did was update the software after a newly purchased license. I was able to run the software once then it would not open again after I closed that session. It does not show up in task manager at all......More
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Submitted by Shinjitsu84

0

Votes
Released
Hello,
I am having an issue with the save function with CC3. I can initially save a file with no problem. However, when I go to save or save as over the that previously saved file, nothing is saved even though CC3 says it completed.
You can tell by the timestamp of the file does not change...More
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  •  894
Submitted by takewley

0

Votes
Closed
I also uninstalled Character Creator, rebooted, reinstalled, rebooted. Tried the various workspaces, with an HD monitor and a 4k/UHD monitor. Using NVIDIA driver 441.87 - which we need for Arnold GPU rendering.
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz...More
  •  3
  •  2622
Submitted by mpowers10000

1

Votes
Not Reproducible
Youtube link:
https://youtu.be/ND-1IpSK3dk...More
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  •  909
Submitted by Megethom

1

Votes
Active
Hi Just a suggestion, but one i think that would really benefit CC3 users, and that is to add a rigging system to CC3. It makes sense, as it is a character creator. What better way to fortify that than with a character rigging system?...More
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Submitted by Siverse

0

Votes
Not a Bug
when exporting a CC3 character to unity, the nostril lighting is acting all wrong. Even when the lighting is straight above the character pointing down, the nostrils are lit. This also seem to be a problem with the mouth, lower waterline, and ears. When the light is pointing upwards, it has...More
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Submitted by Attensi AS

0

Votes
Not Reproducible
Attached see pic of a character I originally created in CC1, then to CC2 and finally to CC3.
1. There is something wrong with the conversion process as it has turned the eyes to a ghostly look as you run the animation.
2. I asked Support for help, but they seemed to be lost as to what to do...More
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  •  1812
Submitted by TucsonDoobie

5

Votes
Active
Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More
  •  3
  •  985
Submitted by grps.inc

8

Votes
Active
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Graphic engine used: Unreal engine 4
Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More
  •  3
  •  2776
Submitted by jonathanlight

0

Votes
Not Reproducible
FBX export to any tool target including Blender, Maya ect, fails to export certain long hair styles. Some shorter ones seem to be fine but not all.
Steps to reproduce are
1. start CC3, with embedded female avatar...More
  •  2
  •  370
Submitted by CGEN media
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