123 issues found

0

Votes
Assigned
When converting the Reallusion Cartoon Characters to Game Base, the blend shapes are breaking. The eyelids doesn't close all the way....More
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  •  1534
Submitted by Attensi AS

0

Votes
Not a Bug
The tongue dont seems to follow the transformation from Daz studio!...More
  •  3
  •  1525
Submitted by j.n1

0

Votes
Not a Bug
I'm getting pretty bad results anytime i use the transformer to import a daz3d base characters (only use daz for hair), save a custom hair template ad then load a CC3 character to apply that custom template. Any mesh that's not the standard cc3 meshes (I use tokomotion meshes) this issue occurs...More
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  •  1479
Submitted by edorseey03

1

Votes
Active
If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix?
If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
  •  0
  •  1435
Submitted by Ascensi

0

Votes
Active
It seems simple but I just want to be able check the height of a character I am creating. I am making like 10 characters and I would love to to able to check the height o know wich is taller or charter. Just have like ruler on the side so we can check the overal height and the height of the...More

0

Votes
Released
1: Can't GoZ one body part as it comes back as a asset or clothing.
2: Can't save transformed body morphs from DAZ to Library to save character as a backup base.
3: Imported Props and Clothing are offset from the orginal body....More
  •  0
  •  1429
Submitted by kmitchell.12catblackstudios

0

Votes
Released
CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment.
Source - Neutral CC3 character (base).
Target - iAvatar file....More
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Submitted by Vit3D

0

Votes
Closed
Hello,
Please see this thread
https://forum.reallusion.com/408831/Validation-DRM-and-Slider-issue?Keywords=validation%20issue...More
  •  4
  •  1343
Submitted by Dorothy Jean

7

Votes
Active
I would love for CC3 characters to have some nice Joint Controlled/ corrective Morphs. Their joints are really freaky looking when bent. Fingers, knees, and elbows should not look like bent plastic straws, if they had good joint morphs set up. It causes extremely limited movement options for...More
  •  4
  •  1295
Submitted by sidhe_touch
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