391 issues found

0

Votes
Assigned
1. Open default avatar
2. Add default skirt
3. Export LOD...More
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Submitted by hammergames

1

Votes
Assigned
Import the character for Daz G8 Into CharacterCreator3.4 by Transformer(Both CC3+ and CC3 have been tried),
Character's Eyelash cannot followower Eyelip well when Eyes Close.
"Correct Eyeblink" connot fix this isuss....More
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  •  870
Submitted by BarrierAbyss

0

Votes
Closed
So I tried exporting to an FBX file, but was stopped by not having an export license.
After buying the export license, I still am not able to proceed with exporting. I still get the same message, even though I have bought it. First I bought the two items separately, then the whole package...More
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Submitted by PresidentZak

0

Votes
Active
Good Morning.
I bought some programs and plugins, but my notebook had a problem and so I need to reinstall on a gaming notebook.
I would like to get authorization to install it on the new notebook and if possible leave it as a backup on the old one....More

0

Votes
Active
why not add it there instead of stand alone?...More
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Submitted by Bellaire-Bob

0

Votes
Not Reproducible
Original avatar is a separate fbx file without LODs.
all other LODs are in another fbx file, that FBX file doesn't have an original avatar at LOD0...More
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  •  833
Submitted by slamjs96

0

Votes
Not Reproducible
FBX export to any tool target including Blender, Maya ect, fails to export certain long hair styles. Some shorter ones seem to be fine but not all.
Steps to reproduce are
1. start CC3, with embedded female avatar...More
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  •  833
Submitted by CGEN media

2

Votes
Active
Hello,
I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected.
some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
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  •  832
Submitted by objectnull

0

Votes
Not Reproducible
From CC3 sent to iclone to 3dxchange , exported the eyeblink morph to fix
When i reimported to 3dxchange and into iclone it works fine. but when i send the character to CC3 the eyeblink morph changes back to the original (before it fixed). Its like its not been saved and doesnt transfer to...More
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  •  830
Submitted by ahingel

2

Votes
Active
Hi,
We are currently using CC3 to make a mobile spec character. We have come across a quality issue with the resolution of the hair texture when it's been packed to one UV using the "All" option in the Merge Material (UV) tab on export.
At the moment we have exported the hair item by type...More
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  •  824
Submitted by Helen_622020