381 issues found

0

Votes
Closed
Currently I cannot open cc3 pipeline. every time I go to open the program it asks me to restore unsaved project data even after a reinstall of the program cc3. when I save or don't save the project the program crashes.
I get the base cc3 female load in with multiple versions of the screen...More
  •  1
  •  113
Submitted by GamesAlchemist

0

Votes
Not a Bug
The A pose tranfering to Zbrush is not the same as the A pose while editing or the one that there is in the motion files.
The one that goes to zbrush has closed legs.
So when you transfer back to CC3 it doesnt come back at the same place as you expected...More
  •  1
  •  112
Submitted by ahingel

0

Votes
Closed
So I tried exporting to an FBX file, but was stopped by not having an export license.
After buying the export license, I still am not able to proceed with exporting. I still get the same message, even though I have bought it. First I bought the two items separately, then the whole package...More
  •  0
  •  112
Submitted by PresidentZak

0

Votes
Active
Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More

0

Votes
Closed
Hello, this is my proccess:
- I have a basic Character Creator model in Character Creator
- I press goZ button...More
  •  1
  •  107
Submitted by tobias.eek

0

Votes
Active
Steps to reproduce the problem : just export a character with FBX ( maya or unreal )
So, leaf bones are missing, and it's very VERY usefull to script, etc.
for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More
  •  0
  •  106
Submitted by cytrick

0

Votes
Active
Steps to reproduce :
1. Open CC3 v.3.44
2. Don't modify the default character...More
  •  3
  •  104
Submitted by andr3.hilary

0

Votes
Not a Bug
Create a character in CC3+ - I used the standard/default female, and added airbangs as the hairstyle.
Nothing else was changed.
I then followed the Unreal export tutorial https://www.youtube.com/watch?v=hyfKQyXvTAc to import into my unreal engine 4.27.2...More
  •  1
  •  101
Submitted by websites_899962

1

Votes
Active
The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More

0

Votes
Active
FBX export to any tool target including Blender, Maya ect, fails to export certain long hair styles. Some shorter ones seem to be fine but not all.
Steps to reproduce are
1. start CC3, with embedded female avatar...More
  •  2
  •  90
Submitted by CGEN media