382 issues found

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First of all, great job on CC3! I'm very happy with the output, so job well done!
Can you add the capability to import more than one character into CC3 while we wait for Q1 of 2019 when Reallusion releases IRay for iClone 7?
...d...More
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Submitted by BeeFlowerPower

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totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More

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It would be nice to have "render to texture", "render baking", "cycles texture baking". This would help a lot in game development because you don't need to run shadow or material render in the game itself.
Many other 3d software have this feature.
3ds-max:...More
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Submitted by The-any-Key

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Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
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Submitted by Postfrosch

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Requesting Cookie and Candy/Gumdrop base series of characters to be available for CC3 transformer.
https://www.daz3d.com/gumdrops-candy-the-base
https://www.daz3d.com/llfcookie...More
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Submitted by TonyDPrime

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Have come across that Daz G2F/G2M imports into CC3 via Transformer without texture channel 'Eye Reflection', which is the equivalent of 'Eye Moisture' texture channel for G3F and G8F.
Please add this to the custom eye material channels for imports from G2F/G2M....More
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Submitted by TonyDPrime

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Here are my issues.
1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined.
Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More

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It would be nice to be able to import multiple .OBJs at once for characters with a full outfit, rather than importing one piece at the time, or be able to separate one .OBJ with multiple pieces to separate clothes....More
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Submitted by cocokins

3

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When using the CC3 smoothing, it doesn't keep the information when exporting it as an .FBX. It would be nice to have a smoothing option that lasts outside if the Reallusion suite....More
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Submitted by cocokins

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Like issue 5190, GoZ is now returning mesh made in ZBrush off center requiring alignment before skinning breaking the continuity of GoZ....More
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Submitted by WarLord