391 issues found

0

Votes
Not a Bug
GOZ is still importing with the stiff A or T pose instead of the Unreal relaxed A pose. I was told by support that it's supposed to be using the OpenA_UE4 pose for GOZ by default now....More
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Submitted by dgagnerart

1

Votes
Active
When I export FBX with Unreal preset and choose to merge all materials, CC3 decides to randomly split some UVs into small pieces.
This makes it very hard to predict the outcome of the exported texture and makes it nearly impossible to edit the textures after export.
Some kind of preview option...More
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  •  748
Submitted by Jaydead

0

Votes
Active
'Merge Material' is a very useful feature.
However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh.
When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
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Submitted by aixlab

0

Votes
Assigned
Repro in the attached RoundTripBugVideo.mkv (in the zip)
Unzip the project file
Load in CC3.41...More
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  •  727
Submitted by dan_422114

0

Votes
Assigned
1. Open default avatar
2. Add default skirt
3. Export LOD...More
  •  0
  •  727
Submitted by hammergames

0

Votes
Not a Bug
The first time I encountered this issue, I thought is was my fault, but now I know it is a bug in the transformer.
When importing the character, the normal map is created incorrectly (see image)....More
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Submitted by Mikay²

0

Votes
Closed
Steps to Reproduce:
1. Download Character_Creator_3_Hub from Order Receipt link.
2. Double click on the downloaded file....More
  •  0
  •  715
Submitted by davidyalguien

3

Votes
Active
The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More

0

Votes
Assigned
Using the export to FBX functionality I'm getting a pop up that appears saying 'FBX Export Failed'. The fail message with no real explanation could do with being updated with meaningful user feedback as I'm pretty sure that the export process is failing because of the length of the file path...More
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  •  702
Submitted by jerome.dipietro

0

Votes
Not a Bug
Repro is in the attached video, in the zip BlenderFBXQuadNormalsBugVideo.zip
Open the project
Export as fbx for blender...More
  •  1
  •  700
Submitted by dan_422114
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