391 issues found

0

Votes
Active
When exporting a character using merge material, it would be nice to be able to exclude certain items that will use a different shader in-engine, such as hair. You could do this in the "merge by type", but it would be nice to merge everything except the hair, or eyes if you have a seperate...More
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Submitted by Attensi AS

0

Votes
Released
I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling...More
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  •  1034
Submitted by john_211661

0

Votes
Not Reproducible
Character creator imports the DAZ skin incorrectly. I mean if you look at the texture, I really wonder what is going on. The diffuse texture does not at all resemble the texture of the DAZ character.
As you can see in the image, the skin is way too bright. Some caucasian characters are almost...More
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Submitted by Mikay²

3

Votes
Active
The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More

1

Votes
Active
There is a lot of clothing available for the Kids 4, but at least dresses cannot be used at the moment: the Transformer does not support them, and trying to use them with a Genesis figure in DAZ Studio 4.12 adds a strange distortion in the middle of the dress. This distortion is then in the...More
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Submitted by Strombilder

0

Votes
Not Reproducible
I never used to have this problem, but lately, when I try to import my characters from daz3d, CC3 loads a previous character that I had imported, with the clothes, and then overlays the new character clothes on top, and the tongue sticks out of chin.
I cannot seem to figure out the issue....More
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  •  1024
Submitted by jeremylwande

0

Votes
Active
I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
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  •  1023
Submitted by bunny_tsukino86

0

Votes
Active
The Character creation tool icon is giant in the toolbar, rarely used by myself, and knocks important debug information off the toolbar to the right and puts that into a drop down. Since your tool is accessible elsewhere please don't do this....More
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  •  1022
Submitted by james.scarafone

4

Votes
Active
I think it would be awesome to be able to increase the default polycount for the character.
For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
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  •  1021
Submitted by vadim+2

0

Votes
Active
Hi, i would like to know how to make random character by pressing one buton.
i work on a Game and neeed almost 100 enemies, but with hand its a mess.
hope you can help me....More
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  •  1021
Submitted by carlo1981
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