404 issues found

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It would help immensely if we could check out the Viseme to an audio clip in CC thereby adjusting the jaw, teeth, lips etc 'on the fly'before getting to iClone...More
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Submitted by Palmamultimedia

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When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
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Submitted by dasv90

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UV island margins should be in place for Insta LOD UV generated maps. They are too close to each other and in some instances are crossing.
The makes impossible to generate Physix weight maps for anything decimated and baked. See screenshots......More
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Submitted by 4u2ges

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Names of blendShapes do not match with ARKIT
https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation/
As a result, the model does not work in ARkit...More
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Submitted by sub figura

1

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Convert to Game Base - Some important issues
Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material
Add an option so you can select which materials to merge together....More
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  •  550
Submitted by anders_187857

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Can you add a Random Button controlling custom para when build charactor?
I need a button to control many custom transformers weight value at the same time,I think the button can stimulate creativity。
For example,...More
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  •  548
Submitted by yongchang27

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Will it be possible sometime in the future to have one character creator or does it have to be two separate tools? If it does have to remain as two separate software, will future updates allow cartoon animator 4 drag and drop feature to auto rig bones from images from the Internet just like...More
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Submitted by SnowBunny23

4

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Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
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Submitted by RichardMSmith76

3

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Hi, just want to ask did you think about to create addon for creating creatures and animals, it will be the gamechanger, coz I am very bad at sculpting. Thx in advance...More
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Submitted by CROFIELD GAMES

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'Merge Material' is a very useful feature.
However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh.
When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
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  •  545
Submitted by aixlab
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