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Hello,
I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected.
some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
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Submitted by objectnull

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If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
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Submitted by bennett_027069

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Is there a way when exporting to epic ue4 or blender select which morph targets to export? When i exported a character into unreal engine, there is alot of morph targets which i believe are eye level stuff like tear duct, etc.. half of the morphs seem like for eyes, things i will not need....More
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Submitted by mike.harris1976

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When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
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Submitted by dasv90

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Since the last improvements I started using Character Creator in my workflow. I am really pleased with the quality of the base models. Since I create a lot of custom assets as clothing and such I was wondering if Reallusion has any plans to update the weightpainting workflow inside of Character...More
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Submitted by mastajappa

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It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
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Submitted by mastajappa

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If it's not a huge amount of work, I think this would be very useful for non-3d modellers among your customers. Using simplified 3D modelling tools withing Unity, I spend a lot of time cutting out under layers of cloth meshes to prevent poke through when models are animated in games. Sometimes...More
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Submitted by daithi

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Headshot poorly recognizes depth (profile) of face. It is inconvenient to work with the profile during correction. It would be nice if the Headshot had a front mode and a profile. And no texture projection mode.
And I must say that you are great....More
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Submitted by sub figura

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So technically you can already do this but I think you guys can automate it to make it more efficient and standard I provided the link below of someone already doing the feature think that will up the competitions against metahumans
https://youtu.be/XX6pVMVunKs...More
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Submitted by megaoutput

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Your default models have poor proportions and very large breasts. I suggest using more model proportions from my file.
https://dropmefiles.com/QHPOj...More
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Submitted by sub figura