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When working with the library, it'd be helpful to have a possibility to have two (or more) of the same window open at the same time. If I am taking characters from one project-folder, and add them to the avatar-folder, then the skin-folder, it'd be nice to be able to do it without having to...More
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Submitted by Attensi AS

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When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
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Submitted by Attensi AS

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AFTER YEARS ANALYZING AND STUDYING ALL REALLUSION PRODUCTS, I WISH TO TO USE MY EFFORTS TO PROFIT MAKING THE FIRST CONTRACT WITH A TV IN BRAZIL. THE PROBLEM IS THE VACUOS FOR ATTENDING THE DEMAND. I PREPARED A TEAM TO PARTICIPATE IN THIS PROJECT. I'VE BOUGHT ALL EQUIPMENT TO OPERATE AND CONTINUE...More
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Submitted by valterbrito

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Hey everyone,
correct me if iam wrong, but so far each accessory i attach to head will create two more bones based on mesh name.
When i export my meshes i always need to clean this up. De-attach accessory, delete unneeded bones and then re-attach it to the head bone....More
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Submitted by spaehling

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As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh.
Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
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Submitted by Ascensi

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I was working on a Head Shot project when I suffered a crash (I'm not sure why).
After I restored and reloaded my project, I found that although the character was there, the underlying Head Shot settings (image, maps, etc.) were gone.
It would be nice if the Head Shot settings were retained...More
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Submitted by animagic

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When working with the library, it can get cluttered very quickly. One piece of clothing can easily have 5-15 colour variations. Moving these variations to a second tab, would make it a lot faster to scroll through, and find what you want. Having an option to stack / unstack the library would...More
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Submitted by Attensi AS

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When importing Daz-clothing through transformer, there is a ton of additional, useless morphs that comes with clothing. Being able to select multiple morph sliders to be deleted at once would be great, or at least make it easier/faster than a dropdown....More
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  •  798
Submitted by Attensi AS

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Currently, only the front portion of the face texture is generated by headshot and then blended into the cheeks and rest of the face. I create an old man face but the old man template in headshot contrasts starkly to the generated face which has a clear outline around it. Can clone stamp...More
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Submitted by tim.bradbury

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I create a new face using the pro tab and then I make many facial adjustments. But then I find I have a better/different photo. Uploading new photo causes all former modifications/face sculpting to be erased.
Alternatively, how can I save all facial expressions and facial sculpting in...More
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Submitted by tim.bradbury
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