384 issues found

1

Votes
Active
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
  •  0
  •  327
Submitted by dasv90

0

Votes
Released
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality.
I've attached a comparison using a 2048 texture along with the face baked out...More
  •  1
  •  326
Submitted by DSD_Brian

0

Votes
Active
The lip appears to be doubled upon reimport to CC3 but is unselectable. Any ideas?...More
  •  1
  •  326
Submitted by a.t.karnstein

3

Votes
Active
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size...More
  •  3
  •  325
Submitted by staron

0

Votes
Assigned
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
  •  1
  •  324
Submitted by bennett_027069

0

Votes
Closed
Just tried installing both assets but got Error. Other free assets were successfully installed....More
  •  2
  •  321
Submitted by designisdivine

2

Votes
Active
Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase?
so the equivalent of
Std_Skin_Head_Pbr_SSSMap.jpg...More
  •  0
  •  315
Submitted by jerome.dipietro

0

Votes
Active
Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
  •  1
  •  312
Submitted by tobi.cornreborn

1

Votes
Active
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
  •  0
  •  311
Submitted by mastajappa

0

Votes
Not Reproducible
Why it happens and what can you do about that?...More
  •  1
  •  311
Submitted by vaycheslavtg
1 ... 27282930 31 32333435 ... 39