When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality. I've attached a comparison using a 2048 texture along with the face baked out...More
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be. I can supply a sample project if needed, but it is bigger than the max file size...More
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset. My unity project has the latest CC3 importer plugin. The character is imported more or less fine. However - as you can see in the attached image - there are two...More
Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase? so the equivalent of Std_Skin_Head_Pbr_SSSMap.jpg...More
Hi, I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More