348 issues found

0

Votes
Active
Hello,
thanks for the great software. My request:
Please integrate presets for navigation in the viewport. I use Blender and usually change the navigation as it is in Blender....More
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Submitted by cytoo

0

Votes
Not a Bug
Hi, I am chauncey phillips
I hope this finds you well-
The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More

0

Votes
Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
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Submitted by PhiBix

3

Votes
Active
Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
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Submitted by RichardMSmith76

0

Votes
Active
why not add it there instead of stand alone?...More
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Submitted by Bellaire-Bob

0

Votes
Not a Bug
Hello, sorry for my bad english, i m french.
I have try to make a slider morph .
- open a basic character...More
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Submitted by Pierre DMGS

0

Votes
Active
Hello,
thanks for the great software. My request:
The filter and favorites functions for morphs need to be added/reworked....More
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Submitted by cytoo

3

Votes
Active
Hi, just want to ask did you think about to create addon for creating creatures and animals, it will be the gamechanger, coz I am very bad at sculpting. Thx in advance...More
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Submitted by CROFIELD

1

Votes
Active
FBX Export settings is not saved and restored between sessions.
Also add option to save preset profiles, is a de facto standard today.
I think its the same bug in iClone 7?...More
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Submitted by anders_187857

0

Votes
Active
Do not add the word "Motion" to all animations files when using option "Save One motion per file", or at least have this as a options, a more clean result is only to append the "_AnimationName" see below example... please add option for this...
Rob.Fbx
Rob_Idle.Fbx...More
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Submitted by anders_187857
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