405 issues found

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Names of blendShapes do not match with ARKIT
https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation/
As a result, the model does not work in ARkit...More
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Submitted by sub figura

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It would be nice to be able to change the default View port navigation to mimic Maya, 3dmax or Blender navigation. Or to be able to assign your own keyboard shortcuts for Rotate, translate and zoom the view. This would help speed up work flows especially when switching between other 3d software...More
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Submitted by Mash3D

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It takes hours if not days to make major changes/fixes. I click several times and most of the time small changes happen. It's odd though, sometimes when up close or depending on the angle things change. I'm mostly swapping between the smooth and pull mode. Is it really pull? or is it addition...More
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Submitted by Ascensi

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Kia ora
I like to see us be able to find the textures for ouir model together, I'm frustrated having the Albedo and Normal one place and all the other maps 10 folders deep some place else.
Is there a vaild reason that textuers get put so deep in a folder structure specialy when some folder...More
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Submitted by Kiwi-Hawk

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Great work by RL. Went from 77 seconds to 34 seconds to open the default project. iClone opens in 12 seconds. My suggestion is to keep looking for ways to get CC3 to open even closer to iClone times. Thanks for spending time on this....More
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Submitted by DroneMaster

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When you bring in a character and clothing through Transformer it would be nice if we had some ability to set the presets for both Bake Texture Quality (for the Avatar body textures) and the Maximum size of the clothing layers. Currently those are set for "Normal" and "1024" respectively....More
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Submitted by Kelleytoons

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hi just wondered if it is possible to get a normal map for the tile generator and a tiling slider for the decal tools, and are the link controls limited to the tool used or can they link tools? thanks, cool plugin...More
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Submitted by Siverse

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Why is there no symmetry option when using the sculpting tools that should of been a no brainer be appreciated if it was added to the next update....More
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Submitted by edorseey03

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For distant crowds, we can almost just use thumbnails. I think 256 is probably as small as we would ever want....More
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Submitted by Rampa

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I am looking to generate a large toon-style crowd for an action/adventure/fantasy animation project that I am currently working on in my free time. For that purpose, I have been designing a suite, if you will, of stylized stock characters of diverse sizes, shapes, and ethnicities who will serve...More
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Submitted by mmspear
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