405 issues found

1

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Active
Because, I want to be able to remove character meshes at runtime, re-use (eg switch shoes) or want to use them for other characters, ie. sunglasses, hats etc. we need the option to either export selected meshes directly out of CC3, or as a character export without one combined mesh.
That would...More
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Submitted by unit23

0

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Active
Example:
Head Hair system could include default templates such as female long/short hair.
Hair subsystem...More
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Submitted by delebash

0

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I have used this feature in Blender and some other software and it makes for a very fast posing having these two combined.
Also having the free gimbal in the center to translate / rotate freely depending on mouse position in relation to the bone is very handy when positioning bones from different...More
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Submitted by doubblesixx

0

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Hi love the new CC3 update, but when you goz, the legs are straight and not in an A Pose? please can you make it so the legs A Pose as well? Thanks...More
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Submitted by Siverse

0

Votes
Released
It would be amazing if CC3 had a tagging system like Fuse. This is very much needed if there are a lot of assets. This allows a user to customize the tags to specific assets.
Example.
I have several morphs and They may have arbitrary names. If I have tags say for Female, Asian, Toon for example...More
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Submitted by anandadivine108

3

Votes
Active
When working with Daz clothing, a piece of clothing can easily have 9-15 materials, many sharing the same texture sets. It would be really nice to be able to both combine materials with the same name (instead of just linking), but also make an atlas similarly to the remesher....More
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Submitted by Attensi AS

2

Votes
Not Reproducible
Hey everbody,
i figured out an issue. If you import your own new cloth mesh and the mesh name is to long, the export on all characters will always fail (execpt if you export the mesh immediately inside your import scene).
So as soon you put your cloth in to your custom content in content...More
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Submitted by spaehling

1

Votes
Active
It would be nice to be able to change the default View port navigation to mimic Maya, 3dmax or Blender navigation. Or to be able to assign your own keyboard shortcuts for Rotate, translate and zoom the view. This would help speed up work flows especially when switching between other 3d software...More
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Submitted by Mash3D

2

Votes
Active
I've asked this during a webinar headshot plugin, I believe it was before it was officially released - if it could capture animals - at least for ones that have similarities eyes, nose/nostrils, lips etc
I hope you can make some adjustments/AI training ASAP so animals could be added. Dogs...More
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Submitted by Ascensi

1

Votes
Active
When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
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Submitted by Attensi AS
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