404 issues found

1

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Active
Editing skin weight maps is a major pain we really need an eyedropper tool that can sample skin weights on the map and load the brush with the color/weight in the skin weight editor...More
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Submitted by grierson

0

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When exporting 'custom' motion with an FBX (Clothed Character) file in CC3, the file select window only allows me to add a single motion file at the time. The exporter supports multiple motion files, so I would like to add them all at once!...More
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  •  809
Submitted by DialogueTrainer

0

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Active
I have made an image for you which completely explains what I mean.
More of this type of morph is desirable. I think that this could be the focus of a content pack....More
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  •  805
Submitted by Scyra

0

Votes
Active
Adding an option to hide the mesh when taking thumbnail photos would eliminate the manual work when updating a lot of clothes/accessories, by removing the steps below:
1. show model
2. add new clothes...More
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  •  804
Submitted by cocokins

0

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Active
Example:
Head Hair system could include default templates such as female long/short hair.
Hair subsystem...More
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  •  802
Submitted by delebash

0

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Active
When importing Daz-clothing through transformer, there is a ton of additional, useless morphs that comes with clothing. Being able to select multiple morph sliders to be deleted at once would be great, or at least make it easier/faster than a dropdown....More
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  •  800
Submitted by Attensi AS

0

Votes
Closed
It is unclear to me what content packs are actually CC3 compatible
Does this hair pack works in CC3?
https://www.reallusion.com/contentstore/iClone/pack/3dCharacter-Design-G6-Hair-Accessory/default.html...More
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  •  800
Submitted by unit23

2

Votes
Not Reproducible
Hey everbody,
i figured out an issue. If you import your own new cloth mesh and the mesh name is to long, the export on all characters will always fail (execpt if you export the mesh immediately inside your import scene).
So as soon you put your cloth in to your custom content in content...More
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  •  798
Submitted by spaehling

0

Votes
Active
I am using Unity, and have made a material/texture library that matches the CC3 library. It would be great if "save all" would have options like merge base colour and opacity, and metallic and roughness, like the .FBX export. I export a lot of textures outside of .FBX'es, and it would save...More
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  •  798
Submitted by Attensi AS

0

Votes
Active
CC is great but would be great to be able to import this style character and morph between these and regular CC Chars. Also this style of clothing....More
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  •  797
Submitted by stevew
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