I am using Unity, and have made a material/texture library that matches the CC3 library. It would be great if "save all" would have options like merge base colour and opacity, and metallic and roughness, like the .FBX export. I export a lot of textures outside of .FBX'es, and it would save...More
Hi love the new CC3 update, but when you goz, the legs are straight and not in an A Pose? please can you make it so the legs A Pose as well? Thanks...More
- When starting New Project make it with a clean scene - The scene Needs to have the IBL Sky Showing Off The issue is the default IBL Sky is really irritating on the eyes. You folks have changed the background color to a nice darker grey in the scene with IBL Sky not showing so why not start...More
After clicking a drop-down menu or adjusting a morph slider it is often the case that the mouse scroll will change focus to adjust menus/sliders instead of scrolling up and down. This a small but frequent bother that could be easily solved with a toggle option....More
I've asked this during a webinar headshot plugin, I believe it was before it was officially released - if it could capture animals - at least for ones that have similarities eyes, nose/nostrils, lips etc I hope you can make some adjustments/AI training ASAP so animals could be added. Dogs...More
Pretty well says it all -- I export an avatar (with or without remeshing) and the weight maps don't export with it. Now -- this is a HUGE issue if I DO remesh -- so I'm also combining that as a problem here (does this mean that you can't have cloth physics on remeshed avatars? If so, that...More
As of now, there's no option to use Skin Weights on the textures mesh, instead of the black (bones/wireframe/plain) mesh. Having textures would make it easier to see the final results, such as stretching in the textures....More
In light of recent Blender pipeline development (by Victor.Soupday) I would like to suggest to continue with the effort and develop a full 2 ways pipeline, where characters can be easily imported back to CC after working with them in Blender. In my understanding there is a lot has been done...More
Hey everbody, i figured out an issue. If you import your own new cloth mesh and the mesh name is to long, the export on all characters will always fail (execpt if you export the mesh immediately inside your import scene). So as soon you put your cloth in to your custom content in content...More