405 issues found

1

Votes
Active
Hi Reallusion Team,
Iam a great fan of your products, especially CC3, while working on a project, i just wonder, what if reallusion comes with an option of some upgrades on additional meshes or morph like:
a. Additional heads on character ( could be 3, 4 or 10 heads on a single body ) idea...More
  •  0
  •  705
Submitted by Abhi29

1

Votes
Active
Nails are not properly converted from CC1 to CC3+ base. They do look terrible.
Technically, it might be correct for the way nails were made in CC1 base, but it is far from CC3 standard.
Moreover, I think during conversion standard CC3 nails should be applied disregarding the initial length...More
  •  5
  •  752
Submitted by 4u2ges

1

Votes
Active
When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair.
This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same)
It happens regardless if the Beards/Brows...More
  •  1
  •  1557
Submitted by Necka

1

Votes
Active
Your default models have poor proportions and very large breasts. I suggest using more model proportions from my file.
https://dropmefiles.com/QHPOj...More
  •  0
  •  661
Submitted by sub figura

1

Votes
Active
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
  •  0
  •  751
Submitted by dasv90

1

Votes
Active
Steps:
1. Place smart hair components on default avatar.
2. Make sure to include a smart hair brow piece....More
  •  0
  •  835
Submitted by tantrum

1

Votes
Active
https://time-travel-rephotography.github.io/
Software must make use of the latest technological advances. CC3 and Headshot plugin must leave the hundreds of buttons and sliders for nit picking, rather improving upon a "less than 7 user mouse clicks" solution to arrive at an amazing (minimum...More
  •  1
  •  767
Submitted by tim.bradbury

1

Votes
Active
Is there a way when exporting to epic ue4 or blender select which morph targets to export? When i exported a character into unreal engine, there is alot of morph targets which i believe are eye level stuff like tear duct, etc.. half of the morphs seem like for eyes, things i will not need....More
  •  0
  •  784
Submitted by harrism76

1

Votes
Active
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
  •  0
  •  719
Submitted by mastajappa

1

Votes
Active
Hi this is a minor thing but still worth the mention. When I work on custom assets in CC3 and want to Smooth the mesh by subdivision it automatically starts with Tessellation. This takes a serious amount of computing time on more complex meshes and usually you want to use the Subdivision option...More
  •  2
  •  1328
Submitted by mastajappa
1 ... 11121314 15 16171819 ... 41