Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More
The devs already know that a bump map coming in from Daz (or anywhere, really) needs to be turned down (and on the "Import All Textures" routine they have a file where they save the bump strength settings, among other things, and by default it's at 15 or so). For the ini file that loads in...More
hi really love your wares awesome, just would really appreciate if there was a "create morph slider for accessories and hair" if one could be added that would be awesome, OR IF WE COULD DIRECTLY IMPORT MAYA BLENDSHAPES INTO CC3 FOR ACCESSORIES AND HAIR THAT WOULD BE AWESOME! thanks...More
When working with layered elements, it's an issue not being able to select the underlying layers, as the hidden layer will still be selected. Having a "Hide/unhide all" would be great. This is especially a problem when working with hair....More
When using the CC3 smoothing, it doesn't keep the information when exporting it as an .FBX. It would be nice to have a smoothing option that lasts outside if the Reallusion suite....More
As Iray preview render uses screen resolution, it becomes difficult to use on a 40 inch 4K screen (3840x2160 is recomended settings). This despite the fact that I reduced GI bounces two 8. Would not like to reduce the resolution for all other programs....More
It's cumbersome, to say the least, to work with CC3 and Maya 2022 and the Arnold shader (Renderer). Can you create an auto-setup for Arnold, please?...More
I right click an image in my Explorer and drag it into my scene then select to create an ImageLayer. Since all the money I spent on CC, Headshot and SkinGen still don't allow me to use a side view image to adjust my face to look correct it seems this is the only way to load in a side view...More
For pro VFX and film users, iClone 7 and CC3 has come quite far over a two year period, well done to the dev team, Digital Humans is one of the most difficult challenges in the 3D world. The software gets so much better with each release and update, apart from one thing. The HAIR. After testing...More