I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file. When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3. For one the face does not look like what I created & the hair...More
Title says it all, but I'm attaching a link to a video which shows the problem. https://www.youtube.com/watch?v=6zz85sYf2Cw&t=32s Note that even with the other slider (the weight slider) turned all the way to 1/10 it still does this (appears to be removing faces rather than painting). I...More
I am working on a character based on Ayaka. I converted it to CC3 and then Game Base. All was working fine until I tried to apply the Game Eyes. Applying Game Teeth worked fine, but when applying Game Eyes, both eyes suddenly get jumbled up in the left eye socket. See attached image for what...More
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset. My unity project has the latest CC3 importer plugin. The character is imported more or less fine. However - as you can see in the attached image - there are two...More
I recently purchased SkinGen 1.0 Premium. I had no issue with opening CC3, but I didn't try out SkinGen. I updated all of my software recently from Reallusion Hub, and now SkinGen gives me the error in the attached screenshot. I uninstalled, then reinstalled CC3, Pipeline Ext., Smart Gallery...More
DAZ3D G3 Characters not importing correctly Eyes do not deform with Morph. I have imported a few G3 Characters, and I am able to create a morph. but the eyes do not follow the morph....More
CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment. Source - Neutral CC3 character (base). Target - iAvatar file....More
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More