If you import a DAZ G2 male or female into CC3 using the 'Transformer' function, the face bones are not aligned correctly. The eye bone positions are set out of place. This can be manually fixed using the bone editor as shown at this forum post: https://forum.reallusion.com/FindPost383934...More
Hallo Supportteam, nach dem Update von Iclone, CC3 und 3DXchange auf die aktuelle Version (stand März 2021), habe ich die Add ons Beard & Eyebrow Builder und Prime Hairstyles gekauft. Leider sind die Bärte nur online nutzbar. Augenbrauen, Prime Hairstyles und Hair Patches kann ich zwar offline...More
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality. I've attached a comparison using a 2048 texture along with the face baked out...More
1. Export default character as FBX in T pose and A pose. 2. Import into Blender, both poses are the same. Come on, fix this simple issue please....More
Hi there, I'm a new user of CC3. When I export my character even the default project via FBX (Clothed Character), the application will crash straight away. It firstly pops up a black screen (I believe it was the FBX export setting panel) and then once I clicked on the black panel the application...More
While using CC to create a character, the program suddenly crashes and this message appears: "The instruction at 0x00007FF6BAA92551 uses the memory address 0xFFFFFFFFFFFF. The state of the memory cannot be read. Click OK to end the program."...More
According to the CC3 manual, it should be possible to convert from CC1 avatars to CC3 avatars. The expected result would be a pure quad CC3 mesh (as shown in the first attached image); however, the actual result is a very dense triangulated mesh. To reproduce this bug: 1) Load a CC1 base avatar...More
1: Can't GoZ one body part as it comes back as a asset or clothing. 2: Can't save transformed body morphs from DAZ to Library to save character as a backup base. 3: Imported Props and Clothing are offset from the orginal body....More
I have a character whose lower half of the body is hidden. If I go into the Hide Body Mesh Tool and click to show the entire body, then exit out, most of the body/legs don't show. I can't hide/unhide body parts like I should be able to. It should be really easy to click to hide body parts,...More