391 issues found

0

Votes
Closed
Hello,
i just installed the lasted updates from character creator 3 and pipeline extension.
But when push the button "InstaLOD" it says that i need to upgrade to Pipeline edition to access the features....More
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Submitted by objectnull

0

Votes
Not Reproducible
貴公司可否在貴公司所有程式中加入適量SliderBar, 因我手提電腦顯示永遠不能顯示程式所有字和按鈕,我用ICLONE 7, Charactor CC 也是....More
  •  2
  •  834
Submitted by cwso

0

Votes
Released
Issue #5690
https://www.reallusion.com/FeedBackTracker/Issue/Character-Creator-3-fails-to-start-after-Iray-plugin-1-1-update
上記の問題はCC3 v3.1で解決し、IrayプラグインをインストールしてもCC3は正常に起動するようになりました。...More
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  •  995
Submitted by iroha-umegiri

3

Votes
Assigned
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More
  •  2
  •  1395
Submitted by Kelleytoons

2

Votes
Assigned
The game base model has some really ugly looking seams at the UV borders. This is caused by the exported normal maps. If you switch them off the diffuse looks fine. This is particularly noticeable around the arms. This occurs with any model converted to "game base" even custom sculpts.
Please...More
  •  2
  •  945
Submitted by SecretAnorak

2

Votes
Active
when is the appearance editor update going to happen?...More

0

Votes
Not Reproducible
- fix for boots transfer weights, ok transfer boots weights for males can be a really trouble, while for females is fine for males is really a annoying task, due to the boots deforms to a size for "female" becoming small than the male character feet", in order to make the shoes work on the...More
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  •  962
Submitted by Ellessarr

0

Votes
Released
Hello, I have noticed that when exporting to Unity and I set the export option on my character to Merge Material (I use by type), that it does not add an alpha channel to the texture and causes the eyelashes to show up as either white or black in the game engine depending on the character....More
  •  2
  •  1427
Submitted by chadfranklin47

0

Votes
Not Reproducible
The delete hidden mesh doesn't work in the CC3 pipeline to 3ds max i checked the delete hidden mesh box before export and its still shows in 3ds max when rendering out a image....More
  •  2
  •  1016
Submitted by edorseey03

1

Votes
Not Reproducible
hi just tried my cc3 morphs on cc1 character base they work , but the eyes and mouth don't scale with the morph?...More
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