384 issues found

0

Votes
Active
All the characters I export to UE4 have shadows under there eyes that are not there in CC3
I have the headshot plugin enabled.
I am using Unreal version 4.25 and using the cc3 autosetup plugin inside unreal....More
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Submitted by jamen_001578

0

Votes
Assigned
Very weird error. When you create subfolder "Textures" in folder CC_Assets and copy some texture into this subfolder AutoSetup removes all folders in CC_Assets.
I have irrevocably lost the results of my work for few days.
Reproduced on versions: AutoSetup 1.02 for Unity 2019.3 and AutoSetup...More
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  •  419
Submitted by character-creator

14

Votes
Active
Steps to reproduce: Export a daz g8 figure and hair, customize morph export rules to export hair with morphs, and also customize to export some figure facial expression morph dials, such as a custom expression set made for the figure being exported.
Import to cc3+ via transformer, the figure...More

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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Submitted by LostBoys

2

Votes
Active
When exporting a CC Character from Character Creator 3, there is an option in the InstaLOD Export settings to merge Materials. We noticed that no matter the option we chose the skin materials always get merged with the eyelash material and the eye material. We would like to merge all skin...More
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Submitted by janaz

0

Votes
Not a Bug
Issues are only present for for character CC3+
Steps
1. Add obj (1) into scene...More
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Submitted by megaoutput

6

Votes
Active
I know Unity is constantly updating but if your team could please add an asset in the Unity Asset Store please so it's easy to find and update. If that is not possible if you could please update the Auto-Setup Unity package you have provided us with to work with Unity version 2019.4.8 because...More
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Submitted by john.t.murphy.93

0

Votes
Not a Bug
When I import a cc3 character into unreal, the bones have their positions all messed up. As you can see from the pic. I have been using the default export profiles with mesh only.
I had to bring the model into Modo after exporting out of cc3 with the maya template and then bring it into ue4...More
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  •  501
Submitted by RowdyWabbid

0

Votes
Not Reproducible
al querer llevar mi personaje al z brush me aparece un error y se me cierra el programa...More
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  •  502
Submitted by gomezpablo0597

3

Votes
Active
With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4
I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters
*Captures from Cartoon Shaded Characters...More
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